// mingyue.c

inherit NPC;

void create()
{
	set_name("明月", ({ "ming yue", "ming", "yue" }));
	set("long", "他是武当山的小道童，身穿道袍，头挽道髻。\n");
	set("gender", "男性");
	set("age", 16);
	set("attitude", "peaceful");
	set("shen_type", 1);
	set("class", "taoist");

	set("str", 20);
	set("int", 20);
	set("con", 22);
	set("dex", 25);
	
	set("max_qi", 150);
	set("max_jing", 100);
	set("neili", 150);
	set("max_neili", 150);

	set("combat_exp", 5000);
	set("score", 1000);

	set_skill("force", 30);
	set_skill("dodge", 20);
	set_skill("unarmed", 20);
	set_skill("parry", 20);
	set_skill("wudang-quan", 20);
	map_skill("parry", "wudang-quan");
	map_skill("unarmed", "wudang-quan");
	set_temp("apply/attack", 15);
	set_temp("apply/defense", 15);
	set_temp("apply/damage", 5);
	set("inquiry", ([
		"明月" : "贫道便是明月，不知这位"+ RANK_D->query_respect(this_player())+"有何见教？",
		"武当" : "贫道便是武当派弟子，不知这位"+ RANK_D->query_respect(this_player())+"有何见教？",
		"武当派" : "贫道便是武当派弟子，不知这位"+ RANK_D->query_respect(this_player())+"有何见教？",
		"张无忌" : "小师叔？唉，不知道他现在病好了没有，大家都好生挂念他。",
		"张三丰" : "祖师爷就在里面，不知这位"+ RANK_D->query_respect(this_player())+"是否有要事找我们祖师爷?",
	]));
	create_family("武当派", 5, "弟子");

	setup();
	carry_object(CLOTH_DIR"dao-cloth")->wear();
	carry_object(CLOTH_DIR"dao-shoe")->wear();
}
